Full frame Studios Wiki
This is my personal wiki. I am putting work-flow information and tutorials on here mainly to remind myself of techniques and tricks I use.
Right now the wiki is mainly about my last project, the recreation of the 1964/65 Worlds Fair in New York, but it will grow over time. At least that's the plan. But as always with those things, people that have projects don't have time to update their galleries that much. So let's hope the info on here goes stale :)
On the last project we used the Ogre 3D render engine. I created a bunch of tools and workflows plus specified the svn structure and modeling file-structure plus a naming convention for the project which is fully documented on this wiki.
Ogre 3D is an open source 3D render engine. Ogre 3D is supported by a vivid community and has a very extensive tools, code and support base.
Here's the statement from the OGRE website:
Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. You can read what other people have said about it, and it's free, so why not try it out?
Over the next three months I will to document an approach to create a complete (and mostly OpenSource) production pipeline using the OGRE engine. I will cover all aspects from creating polygons to running the final application.
THE great companion for this topic is the Ogre3D DCC Wiki page.
The above mentioned project was called New York World's fair 64/65 back to life in 3D. The project is financed by The National Science Foundation and executed by the SREAL Lab which is part of the Institute for Simulation and Training at the University of Central Florida.
General note:
For now I've disabled editing by anonymous visitors. I am new to Wikis and I need to get a feeling for how this goes. And we all have enough vodka, viagra and all that ;)